Sid Sackson
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Sid Sackson (1920–2002): Sid Sackson comes from a family of immigrants from Bessarabia named "Sach" or "Sack" who came to the United States from a small town near Minsk, where they changed their name to "Sackson".In childhood, he experienced the Great Recession, which uprooted his family and made them move around the country in search of work.
Sackson's passion for games and inventing games developed early.At the age of eight, Sackson invented a paper and pencil game that eventually became his world box office success Acquire.
Sacksons studied "Civil and Traffic Engineer" and graduated in 1943, initially working in that profession. The success of Acquire and other classic board games he penned enabled him to "hang it up" and become a full-time game designer. In the basement and two rooms of his home in the Bronx district of New York, which he lived in with his wife and two children, he had a scientific archive for a huge collection of card and board games and their rulebooks. He owned over 20,000 complete games and parts of another 50,000. Sackson drew inspiration for his own highly successful creations from studying these games. Sales of some of his games exceeded 1 million.
In the scene of sophisticated friends and inventors of card and board games, Sackson still enjoys a legendary reputation as a genius who created complex challenges with simple, elaborate rules. In 2011, he was inducted into the Origins Award Hall of Fame.
Sackson's passion for games and inventing games developed early.At the age of eight, Sackson invented a paper and pencil game that eventually became his world box office success Acquire.
Sacksons studied "Civil and Traffic Engineer" and graduated in 1943, initially working in that profession. The success of Acquire and other classic board games he penned enabled him to "hang it up" and become a full-time game designer. In the basement and two rooms of his home in the Bronx district of New York, which he lived in with his wife and two children, he had a scientific archive for a huge collection of card and board games and their rulebooks. He owned over 20,000 complete games and parts of another 50,000. Sackson drew inspiration for his own highly successful creations from studying these games. Sales of some of his games exceeded 1 million.
In the scene of sophisticated friends and inventors of card and board games, Sackson still enjoys a legendary reputation as a genius who created complex challenges with simple, elaborate rules. In 2011, he was inducted into the Origins Award Hall of Fame.