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Namibia - Winning title competition 2009 (GER/ENG)

Art.-No.: G0010
Stockstatus: 35

Regular Price: €45.00

Special Price €34.99

Incl. 19% VAT, Excl. shipping
Delivery time 4-5 working days within EU, 4-7 working days worldwide after payment
  • Buy 50 of one color type for €32.00 each and save 9%
Incl. 19% VAT, Excl. shipping
Delivery time 4-5 working days within EU, 4-7 working days worldwide after payment

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In stock, delivery time 4-5 working days within EU, 4-7 working days worldwide after payment

Winning title (strategic game) of the game author's competition 2009

A complex, strategical game regarding mineral resources in South-West-Africa from Brian Robson for 2-4 players above 10 years of age

Description:

In Namibia, players represent mining corporations who are looking to mine commodities - diamonds, gold, silver and copper - and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports.

1884: First sources of various commodities have been discovered: gold, silver, copper and diamonds as well. The colonial government has issued concessions to enterprises which shall build up the necessary infrastructure to deliver the commodities and transport them to the coast. Who will place their rigs in the right place? Who will be able to sell the commodities for the highest price?

Access to the interior allows a player to develop the country’s rail infrastructure which is required to move commodities to ports in order to sell and make money. And money buys reputation, which gets more expensive to acquire as the game goes on. Players also need to construct and complete their mines and prospect for ore.

However, too much bribery leads to a decrease in reputation which affects a player’s position at the end of the game, but limited access to the transport and shipping infrastructure will seriously impact a player’s ability to make money.

Selecting the right time to ship and sell is the key, because the market can be manipulated by other players. The winner will be the player who can make loads of money while keeping a good market reputation. The player with the highest reputation wins.

+++ for hardcore and occasional players +++ for 3 and 4 players +++ rules video +++ expansion included +++ spare part service +++ FAQ online +++ information on the histroic background and development +++ blog +++ fan rules online +++

More information:

Designer
Brian Robson
Artist
Carsten Fuhrmann
Publisher
Mücke Spiele
Year Published
2010
# of Players
3 − 4
Mfg Suggested Ages
12 and up
Playing Time
120 minutes

 

Attention: Not suitable for children under three years.

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