A high-speed card game of explosive fun by Bruce Whitehill
This set contains less cards than the original game and is perfect to get to know the game or expand the game...
The fuse is burning. Quickly, the player add more fuse-cards to the continously growing fuse until one player lets the bomb explode by playing one of his bomb cards and thus receives all the cards connected with the start-card showing the match. Each card has a value: Playing the bomb-cards too early will not bring many points, however, waiting too long can make the other players cut the fuse or play their bomb-cards and grasp all the cards for themselves. It is also no good idea to hold back the fuse-cards with higher values, since keeping them on the hand when the time-bomb explodes will bring minus points.
+++ for all types of players +++ video +++ spare part service +++ FAQ online +++ information on background and development +++ blog and fan rules online +++