Space Station (2011)
- A Strategy Card Game by Jacob Fryxelius
You start your space station with a core module card on the table, and during 6 years (rounds) you expand it by paying and placing new module cards. Each year you start with a 5-card hand, some crew tokens, and you get new MegaCredits (money). How much crew and money you get depends on how your station is built. The money is used primarily to pay for new modules, and crew is used on many of your modules to get specific effects.pic1104549_md
During the year, the players take turns doing actions such as building, using module actions, playing event cards, repairing, or passing. When everyone passes, the year ends, and victory points are awarded: There are 6 kinds (colors) of modules and for each kind, the player with the most modules of that kind is awarded a victory point. After victory points are awarded, all crew tokens are reset, players get new money, and may discard a card before filling their hand to 5 cards again for the next year. At the end of the 6th year, the player with most victory points is the winner.
During the game, players need to optimize their economy, hand efficiency, crew efficiency, and at the same time gaining victory points, and safeguarding against the trouble the other players are bound to throw at them.
Developer: Jacob Fryxelius
Design: Daniel and Jonathan Fryxelius
Money Design: Tanja Hofvander